Certainly, it's a lot murkier and more complex than Civilization. I'm a Dwarf Fortress veteran, and I find EUIV to be difficult at times. Again, while you might find it more dumbed-down than previous iterations of EU, comparing it to just about any other comparable strategy game (let's use the Civilization series as a baseline), it's an absolute horror to "casual gamers". Sorry if my English is bad or this has been already proposed.Ĭlick to expand.This is either slippery-slope or pure insanity. Coalition casus belli if 3 or more countries form a coalition against another nation which has at least 15 AE in MP Coalition casus belli if 3 or more countries form a coalition against another nation in SP, The truth is that Paradox can simply make different "rules" for single and multiplayer games. You may say now "WTF is this s*** and how can you compare LoL with EU4?!?!" So the developers (RIOT Games) decided to implement a system, which gives random buffs/debuffs to a champion depending on which game mode you play. In some modes one of the champions may be balanced, but it's really overpowered in another game mode. It's DOTA-like-game which is only multiplayer focused. I will give an example with the MOBA League of Legends. I don't know if anyone will notice this, but I think have a solution (or a reference) how to balance the game between single and multiplayer.
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